Burning Greed

My Job:

Game Design (3C, combat gameplay)
Level Design (map builder)
Asset Integration

Burning greed is a game where the players have to kill each others. The last one standing win the « final treasure ».
The game was made during a GameJam at school, the major theme was « After End ».

We received 3 constraints to make our game:
1)Fire is a core gameplay mechanic
2)The game must finish in 30 seconds
3)The game must have haptic feedback

We were a team of 5 people during 40h.
We drew our inspiration from games like Towerfall, Nidhogg and Duck game.
We use Unity3D to produce the game.

What i learned:

-I learn to create and use a metric system in the map build process.
-i playtested my levels many times for improvment and bug tracking with testers or alone.