Deep Down Space
What i Did:
–Game & Level Design
Deep Down Space was a one week long workshop project.
The Goal was to create a top-down game with some fight mechanics in order to learn skills in coding, integration, interface, etc in Unity3D.
We were a team of 2 people from beginning to end.
What i learned:
This workshop helps me to be more familiar with the use of Unity3D.
I learn how to create an interactive user interface and how it works.
Also, I learn a lot of things in programming in C# (how to create a limited number of bullets / AI tracking / conditions to open a gate / health box / Gameplay integration)