A personnal Project that i’m working on my own.
My goal is to create an emotion from the player, such like fear, with a minimum of graphs and coding.
The project is at work in progress and i’m working on it when i have the time to do so.
This game represent a sort of challenge against myself in order to progress in Design and the use of Unity3D.
What i learn:
I learn how to use the particles system of Unity, trying to make a volumetric fog and disorient the player .
I gain an understanding of the ways the post-process works in unity, to create a motion blur, modify the focal and increase the oppression sensation in the game.